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UPCOMING EVENTS:UX, Product & Market Research Afterwork23. Apr.@Packhaus WienDetailsInsights & Research Breakfast16. Mai@Packhaus WienDetailsVibecoding & Agentic Coding for App Development22. Mai@Packhaus WienDetails

Recruiting

Finding and enrolling qualified participants for a research study. The single biggest bottleneck in applied research—and the one most teams underestimate.

Definition: Finding and enrolling qualified participants for a research study. The single biggest bottleneck in applied research—and the one most teams underestimate.

Recruiting is the process of finding people who match your study criteria and getting them to show up, on time, ready to participate. It sounds simple. It is the hardest part of running research at scale.

Why Recruiting Is Hard

  • Availability: The people you most want to study—busy professionals, niche users, hard-to-reach demographics—are the hardest to reach and schedule
  • Qualification: Your screening criteria narrow the pool dramatically. A 10% incidence rate means contacting ten times more people than you need
  • No-shows: Even confirmed participants cancel or forget. Plan for a 10-20% no-show rate as baseline

Recruiting Channels

  • Own panel: A pre-screened pool of participants who have opted in. The fastest and cheapest option if the panel matches your target
  • Aggregator panels: Large-scale access to diverse demographics, but quality varies significantly between providers
  • Guerrilla / intercept: Approaching people in context (retail stores, events, public spaces). Low cost, limited targeting
  • Client-sourced: Your client provides their own users. Highest relevance, but introduces selection bias and relationship dynamics

The Planning Rule

Double whatever timeline you initially estimate for recruiting. Triple it for B2B or niche audiences. Recruiting delays are the most common reason research timelines slip.

Recruiting - Definition | UX Research Glossary | Busch Labs